Card Codex

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17 May 2024: Card library updated.

Aquatic Ingress

2U · Instant — Adventure

Up to two target creatures each get +1/+0 until end of turn and can't be blocked this turn. (Then exile this card. You may cast the creature later from exile.)

Similar cards

Color identity:
NameManaTypeText
Swell of Growth 1GInstant Target creature gets +2/+2 until end of turn. You may put a land card from your hand onto the battlefield.
Neyith of the Dire Hunt 2GGLegendary Creature — Human Warrior Whenever one or more creatures you control fight or become blocked, draw a card. At the beginning of combat on your turn, you may pay {2}{R/G}. If you do, double target creature's power until end of turn. That creature must be blocked this combat if able. ({R/G} can be paid with either {R} or {G}.) 3/3
Drop of Honey GEnchantment At the beginning of your upkeep, destroy the creature with the least power. It can't be regenerated. If two or more creatures are tied for least power, you choose one of them. When there are no creatures on the battlefield, sacrifice Drop of Honey.
Porphyry Nodes WEnchantment At the beginning of your upkeep, destroy the creature with the least power. It can't be regenerated. If two or more creatures are tied for least power, you choose one of them. When there are no creatures on the battlefield, sacrifice Porphyry Nodes.
Rat Out BInstant Up to one target creature gets -1/-1 until end of turn. You create a 1/1 black Rat creature token with "This creature can't block."
Fists of Flame 1RInstant Draw a card. Until end of turn, target creature gains trample and gets +1/+0 for each card you've drawn this turn.
Make Your Mark R/WInstant Target creature gets +1/+0 until end of turn. When that creature dies this turn, create a 3/2 red and white Spirit creature token.
Mortipede 3BCreature — Insect {2}{G}: All creatures able to block Mortipede this turn do so. 4/1
Fleshgrafter 2BCreature — Human Warrior Discard an artifact card: Fleshgrafter gets +2/+2 until end of turn. 2/2
Tower Defense 1GInstant Creatures you control get +0/+5 and gain reach until end of turn.
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