Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Aqueous Form

U · Enchantment — Aura

Enchant creature Enchanted creature can't be blocked. Whenever enchanted creature attacks, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Similar cards

Color identity:
NameManaTypeText
Monstrous Hound 3RCreature — Dog Monstrous Hound can't attack unless you control more lands than defending player. Monstrous Hound can't block unless you control more lands than attacking player. 4/4
Kulrath Knight 3B/RB/RCreature — Elemental Knight Flying Wither (This deals damage to creatures in the form of -1/-1 counters.) Creatures your opponents control with counters on them can't attack or block. 3/3
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Lupine Prototype 2Artifact Creature — Wolf Construct Lupine Prototype can't attack or block unless a player has no cards in hand. 5/5
Burden of Proof 1UEnchantment — Aura Flash Enchant creature Enchanted creature gets +2/+2 as long as it's a Detective you control. Otherwise, it has base power and toughness 1/1 and can't block Detectives.
Dragonlord Dromoka 4GWLegendary Creature — Elder Dragon This spell can't be countered. Flying, lifelink Your opponents can't cast spells during your turn. 5/7
Stromkirk Noble RCreature — Vampire Noble Stromkirk Noble can't be blocked by Humans. Whenever Stromkirk Noble deals combat damage to a player, put a +1/+1 counter on it. 1/1
Savage Summoning GInstant This spell can't be countered. The next creature spell you cast this turn can be cast as though it had flash. That spell can't be countered. That creature enters the battlefield with an additional +1/+1 counter on it.
Tunnel RInstant Destroy target Wall. It can't be regenerated.
Everflame Eidolon 1REnchantment Creature — Spirit Bestow {2}{R} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) {R}: Everflame Eidolon gets +1/+0 until end of turn. If it's an Aura, enchanted creature gets +1/+0 until end of turn instead. Enchanted creature gets +1/+1. 1/1
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