M:tG card similarity search
U · Tribal Sorcery — Merfolk
Put a flood counter on target land. That land is an Island in addition to its other types for as long as it has a flood counter on it. If you control a Merfolk, draw a card.
| Name | Mana | Type | Text |
|---|---|---|---|
| Unquestioned Authority | 2W | Enchantment — Aura | Enchant creature When Unquestioned Authority enters the battlefield, draw a card. Enchanted creature has protection from creatures. |
| Dusk Legion Duelist | 1W | Creature — Vampire Soldier | Vigilance Whenever one or more +1/+1 counters are put on Dusk Legion Duelist, draw a card. This ability triggers only once each turn. 2/2 |
| Darigaaz, Shivan Champion | 2BRG | Legendary Creature — Dragon | Flying At the beginning of your end step, conjure a random card from Darigaaz, Shivan Champion's spellbook into exile face down with three egg counters on it. It gains "At the beginning of your upkeep, if this card is exiled, remove an egg counter from it. Then if it has no egg counters on it, put it onto the battlefield." 5/5 |
| Kami of Transmutation | 1W | Creature — Spirit | When Kami of Transmutation enters or leaves the battlefield, choose one — • Each permanent card in your hand perpetually becomes an artifact in addition to its other types. • Each permanent card in your hand perpetually becomes an enchantment in addition to its other types. 2/2 |
| Spark Double | 3U | Creature — Illusion | You may have Spark Double enter the battlefield as a copy of a creature or planeswalker you control, except it enters with an additional +1/+1 counter on it if it's a creature, it enters with an additional loyalty counter on it if it's a planeswalker, and it isn't legendary. 0/0 |
| Lava Flow | 3RR | Sorcery | Destroy target creature or land. |
| Wrecking Ball | 2BR | Instant | Destroy target creature or land. |
| Goblin Tomb Raider | R | Creature — Goblin Pirate | As long as you control an artifact, Goblin Tomb Raider gets +1/+0 and has haste. 1/2 |
| Bloodbat Summoner | Creature — Vampire Wizard | Flying At the beginning of combat on your turn, up to one target Blood token you control becomes a 2/2 black Bat creature with flying and haste in addition to its other types. 3/3 | |
| Storyweave | 2G | Instant | Choose one — • Put two +1/+1 counters on target creature you control. • Put two lore counters on target Saga you control. The next time one or more enchantment creatures enter the battlefield under your control this turn, each enters with two additional +1/+1 counters on it. |