Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Aquitect's Will

U · Tribal Sorcery — Merfolk

Put a flood counter on target land. That land is an Island in addition to its other types for as long as it has a flood counter on it. If you control a Merfolk, draw a card.

Similar cards

Color identity:
NameManaTypeText
Thaumatic Compass 2Artifact {3}, {T}: Search your library for a basic land card, reveal it, put it into your hand, then shuffle. At the beginning of your end step, if you control seven or more lands, transform Thaumatic Compass.
Blackbloom Rogue 2BCreature — Human Rogue Menace (This creature can't be blocked except by two or more creatures.) Blackbloom Rogue gets +3/+0 as long as an opponent has eight or more cards in their graveyard. 2/3
Mind's Eye 5Artifact Whenever an opponent draws a card, you may pay {1}. If you do, draw a card.
Necropolis of Azar 2BBEnchantment Whenever a non-black creature is put into any graveyard from play, put a husk counter on Necropolis of Azar. {5}, Remove a husk counter from Necropolis of Azar: Put a Spawn of Azar token into play. Treat this token as a black creature with a random power and toughness, each no less than 1 and no greater than 3, that has swampwalk.
Restore Balance Sorcery Suspend 6—{W} Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players sacrifice creatures and discard cards the same way.
Serum Visions USorcery Draw a card. Scry 2.
Plagiarize 3UInstant Until end of turn, if target player would draw a card, instead that player skips that draw and you draw a card.
Clash of Wills XUInstant Counter target spell unless its controller pays {X}.
Convolute 2UInstant Counter target spell unless its controller pays {4}.
Flaccify 2UInstant Counter target spell unless its controller pays {3}{½}.
Page 168