M:tG card similarity search
U · Tribal Sorcery — Merfolk
Put a flood counter on target land. That land is an Island in addition to its other types for as long as it has a flood counter on it. If you control a Merfolk, draw a card.
Name | Mana | Type | Text |
---|---|---|---|
Voyaging Satyr | 1G | Creature — Satyr Druid | {T}: Untap target land. 1/2 |
Hivestone | 2 | Artifact | Creatures you control are Slivers in addition to their other creature types. |
Mysterious Pathlighter | 2W | Creature — Faerie | Flying Each creature you control that has an Adventure enters the battlefield with an additional +1/+1 counter on it. (It doesn't need to have gone on the adventure first.) 2/2 |
Void Beckoner | 6BB | Creature — Nightmare Horror | Deathtouch Cycling {2}{B} ({2}{B}, Discard this card: Draw a card.) When you cycle Void Beckoner, put a deathtouch counter on target creature you control. 8/8 |
Ichorplate Golem | 3 | Artifact Creature — Phyrexian Golem | Whenever a creature enters the battlefield under your control, if it has one or more oil counters on it, put an oil counter on it. Creatures you control with oil counters on them get +1/+1. 2/3 |
Life | G | Sorcery | All lands you control become 1/1 creatures until end of turn. They're still lands. |
Lifespark Spellbomb | 1 | Artifact | {G}, Sacrifice Lifespark Spellbomb: Until end of turn, target land becomes a 3/3 creature that's still a land. {1}, Sacrifice Lifespark Spellbomb: Draw a card. |
Giant Slug | 1B | Creature — Slug | {5}: At the beginning of your next upkeep, choose a basic land type. Giant Slug gains landwalk of the chosen type until the end of that turn. (It can't be blocked as long as defending player controls a land of that type.) 1/1 |
Annex | 2UU | Enchantment — Aura | Enchant land (Target a land as you cast this. This card enters the battlefield attached to that land.) You control enchanted land. |
Conquer | 3RR | Enchantment — Aura | Enchant land You control enchanted land. |