M:tG card similarity search
1G · Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2, has reach, and is every creature type.
Name | Mana | Type | Text |
---|---|---|---|
Bronzehide Lion | GW | Creature — Cat | {G}{W}: Bronzehide Lion gains indestructible until end of turn. When Bronzehide Lion dies, return it to the battlefield. It's an Aura enchantment with enchant creature you control and "{G}{W}: Enchanted creature gains indestructible until end of turn," and it loses all other abilities. 3/3 |
Ember Weaver | 2G | Creature — Spider | Reach (This creature can block creatures with flying.) As long as you control a red permanent, Ember Weaver gets +1/+0 and has first strike. 2/3 |
Blackbloom Rogue | 2B | Creature — Human Rogue | Menace (This creature can't be blocked except by two or more creatures.) Blackbloom Rogue gets +3/+0 as long as an opponent has eight or more cards in their graveyard. 2/3 |
Ghostfire Blade | 1 | Artifact — Equipment | Equipped creature gets +2/+2. Equip {3} Ghostfire Blade's equip ability costs {2} less to activate if it targets a colorless creature. |
Gatebreaker Ram | 2G | Creature — Sheep | Gatebreaker Ram gets +1/+1 for each Gate you control. As long as you control two or more Gates, Gatebreaker Ram has vigilance and trample. 2/2 |
Longshot Squad | 3G | Creature — Dog Archer | Outlast {1}{G} ({1}{G}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.) Each creature you control with a +1/+1 counter on it has reach. (A creature with reach can block creatures with flying.) 3/3 |
Fireshrieker | 3 | Artifact — Equipment | Equipped creature has double strike. (It deals both first-strike and regular combat damage.) Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) |
Spiked Ripsaw | 2G | Artifact — Equipment | Equipped creature gets +3/+3. Whenever equipped creature attacks, you may sacrifice a Forest. If you do, that creature gains trample until end of turn. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) |
Dega Disciple | W | Creature — Human Wizard | {B}, {T}: Target creature gets -2/-0 until end of turn. {R}, {T}: Target creature gets +2/+0 until end of turn. 1/1 |
Voice of the Blessed | WW | Creature — Spirit Cleric | Whenever you gain life, put a +1/+1 counter on Voice of the Blessed. As long as Voice of the Blessed has four or more +1/+1 counters on it, it has flying and vigilance. As long as Voice of the Blessed has ten or more +1/+1 counters on it, it has indestructible. 2/2 |