M:tG card similarity search
1G · Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2, has reach, and is every creature type.
Name | Mana | Type | Text |
---|---|---|---|
Shade's Breath | 1B | Instant | Until end of turn, each creature you control becomes a black Shade and gains "{B}: This creature gets +1/+1 until end of turn." |
Chaotic Strike | 1R | Instant | Cast this spell only during combat after blockers are declared. Flip a coin. If you win the flip, target creature gets +1/+1 until end of turn. Draw a card. |
Coastal Bulwark | 2 | Artifact Creature — Wall | Defender Coastal Bulwark gets +2/+0 as long as you control an Island. {2}, {T}: Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) 1/3 |
Guildpact Greenwalker | 2G | Creature — Plant Rhino | When Guildpact Greenwalker enters the battlefield, you may choose a creature card in your hand. If you do, that card perpetually incorporates {1}{G} and gets +4/+4. Multicolored creatures you control have ward {2}. 4/4 |
Lucid Dreams | 3UU | Sorcery | Draw X cards, where X is the number of card types among cards in your graveyard. |
Rampaging Geoderm | 2RG | Creature — Dinosaur Beast | Trample, haste Whenever you attack, target attacking creature gets +1/+1 until end of turn. If it's attacking a battle, put a +1/+1 counter on it instead. 3/3 |
Silverquill Apprentice | WB | Creature — Human Warlock | Magecraft — Whenever you cast or copy an instant or sorcery spell, target creature gets +1/+0 until end of turn. 2/2 |
Flesh Duplicate | UU | Creature — Shapeshifter Rebel | You may have Flesh Duplicate enter the battlefield as a copy of any creature on the battlefield, except it has vanishing 3 if that creature doesn't have vanishing. (A permanent with vanishing 3 enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) 0/0 |
Slickshot Vault-Buster | 2U | Creature — Human Rogue | Vigilance Slickshot Vault-Buster gets +2/+0 as long as you've committed a crime this turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) 1/4 |
Riptide Turtle | 1U | Creature — Turtle | Flash Defender 0/5 |