Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Arachnoform

1G · Enchantment — Aura

Enchant creature Enchanted creature gets +2/+2, has reach, and is every creature type.

Similar cards

Color identity:
NameManaTypeText
Machine God's Effigy 4Artifact You may have Machine God's Effigy enter the battlefield as a copy of any creature on the battlefield, except it's an artifact and it has "{T}: Add {U}." (It's not a creature.) {T}: Add {U}.
Dismantling Blow 2WInstant Kicker {2}{U} (You may pay an additional {2}{U} as you cast this spell.) Destroy target artifact or enchantment. If this spell was kicked, draw two cards.
Whack 3BSorcery This spell costs {3} less to cast if it targets a white creature. Target creature gets -4/-4 until end of turn.
Goblin Tutor RInstant Roll a six-sided die. If you roll a 1, Goblin Tutor has no effect. Otherwise, search your library for the indicated card, reveal it, put it into your hand, then shuffle. 2 — A card named Goblin Tutor 3 — An enchantment 4 — An artifact 5 — A creature 6 — An instant or sorcery
Curse of Vitality 2WEnchantment — Aura Curse Enchant player Whenever enchanted player is attacked, you gain 2 life. Each opponent attacking that player does the same.
Show and Tell 2USorcery Each player may put an artifact, creature, enchantment, or land card from their hand onto the battlefield.
Cactus Preserve Land — Desert Cactus Preserve enters the battlefield tapped. {T}: Add one mana of any type that a land you control could produce. {3}: Until end of turn, Cactus Preserve becomes an X/X green Plant creature with reach, where X is the greatest mana value among your commanders. It's still a land.
Startle 1UInstant Target creature gets -2/-0 until end of turn. Create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.) Draw a card.
Cabal Initiate 1BCreature — Human Warlock Discard a card: Cabal Initiate gains lifelink until end of turn. Threshold — Cabal Initiate gets +1/+2 as long as seven or more cards are in your graveyard. 2/1
Phantom Steed 3UCreature — Horse Illusion Flash When Phantom Steed enters the battlefield, exile another target creature you control until Phantom Steed leaves the battlefield. Whenever Phantom Steed attacks, create a tapped and attacking token that's a copy of the exiled card, except it's an Illusion in addition to its other types. Sacrifice that token at end of combat. 4/3
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