Card Codex

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17 May 2024: Card library updated.

Aragorn, Hornburg Hero

1RGW · Legendary Creature — Human Soldier

Attacking creatures you control have first strike and renown 1. (When a creature with renown 1 deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) Whenever a renowned creature you control deals combat damage to a player, double the number of +1/+1 counters on it. 4/4

Similar cards

Color identity:
NameManaTypeText
Garna, Bloodfist of Keld 1BRRLegendary Creature — Human Berserker Whenever another creature you control dies, draw a card if it was attacking. Otherwise, Garna, Bloodfist of Keld deals 1 damage to each opponent. 4/3
Embercleave 4RRLegendary Artifact — Equipment Flash This spell costs {1} less to cast for each attacking creature you control. When Embercleave enters the battlefield, attach it to target creature you control. Equipped creature gets +1/+1 and has double strike and trample. Equip {3}
Indominus Rex, Alpha 1U/BU/BGGLegendary Creature — Dinosaur Mutant As Indominus Rex, Alpha enters the battlefield, discard any number of creature cards. It enters with a flying counter on it if a card discarded this way has flying. The same is true for first strike, double strike, deathtouch, hexproof, haste, indestructible, lifelink, menace, reach, trample, and vigilance. When Indominus Rex enters the battlefield, draw a card for each counter on it. 6/6
Liege of the Tangle 6GGCreature — Elemental Trample Whenever Liege of the Tangle deals combat damage to a player, you may choose any number of target lands you control and put an awakening counter on each of them. Each of those lands is an 8/8 green Elemental creature for as long as it has an awakening counter on it. They're still lands. 8/8
Rhoda, Geist Avenger 3WLegendary Creature — Human Soldier Partner with Timin, Youthful Geist (When this creature enters the battlefield, target player may put Timin into their hand from their library, then shuffle.) Vigilance Whenever a creature an opponent controls becomes tapped, if it isn't being declared as an attacker, put a +1/+1 counter on Rhoda, Geist Avenger. 3/3
Belligerent Whiptail 3RCreature — Wurm Landfall — Whenever a land enters the battlefield under your control, Belligerent Whiptail gains first strike until end of turn. 4/2
Invigorating Hot Spring 1RGEnchantment Invigorating Hot Spring enters the battlefield with four +1/+1 counters on it. Modified creatures you control have haste. (Equipment, Auras you control, and counters are modifications.) Remove a +1/+1 counter from Invigorating Hot Spring: Put a +1/+1 counter on target creature you control. Activate only as a sorcery and only once each turn.
Schema Thief 3UCreature — Vedalken Rogue Artificer Flying Whenever Schema Thief deals combat damage to a player, create a token that's a copy of target artifact that player controls. 3/3
Scalpelexis 4UCreature — Beast Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever Scalpelexis deals combat damage to a player, that player exiles the top four cards of their library. If two or more of those cards have the same name, repeat this process. 1/5
Beastmaster Ascension 2GEnchantment Whenever a creature you control attacks, you may put a quest counter on Beastmaster Ascension. As long as Beastmaster Ascension has seven or more quest counters on it, creatures you control get +5/+5.
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