Card Codex

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17 May 2024: Card library updated.

Arashin War Beast

5GG · Creature — Beast

Whenever Arashin War Beast deals combat damage to one or more blocking creatures, manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) 6/6

Similar cards

Color identity:
NameManaTypeText
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Towering-Wave Mystic 1UCreature — Merfolk Wizard Whenever Towering-Wave Mystic deals damage, target player mills that many cards. 2/1
Ignoble Soldier 2WCreature — Human Soldier Whenever Ignoble Soldier becomes blocked, prevent all combat damage that would be dealt by it this turn. 3/1
Act on Impulse 2RSorcery Exile the top three cards of your library. Until end of turn, you may play cards exiled this way. (If you cast a spell this way, you still pay its costs. You can play a land this way only if you have an available land play remaining.)
Shocker 1RCreature — Insect Whenever Shocker deals damage to a player, that player discards all the cards in their hand, then draws that many cards. 1/1
Sparring Golem 3Artifact Creature — Golem Whenever Sparring Golem becomes blocked, it gets +1/+1 until end of turn for each creature blocking it. 2/2
Sizzling Barrage 1RInstant Sizzling Barrage deals 4 damage to target creature that blocked this turn.
Memory Vampire 4UBCreature — Vampire Detective Flying Whenever Memory Vampire deals combat damage to a player, any number of target players each mill that many cards. Then you may collect evidence 9. When you do, you may cast target nonland card from defending player's graveyard without paying its mana cost. 4/4
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