Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Arbor Armament

G · Instant

Put a +1/+1 counter on target creature. That creature gains reach until end of turn.

Similar cards

Color identity:
NameManaTypeText
Orcish Medicine 1BInstant Target creature gains your choice of lifelink or indestructible until end of turn. Amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
Spike Hatcher 6GCreature — Spike Spike Hatcher enters the battlefield with six +1/+1 counters on it. {2}, Remove a +1/+1 counter from Spike Hatcher: Put a +1/+1 counter on target creature. {1}, Remove a +1/+1 counter from Spike Hatcher: Regenerate Spike Hatcher. 0/0
Slurrk, All-Ingesting 5GLegendary Creature — Ooze Slurrk, All-Ingesting enters the battlefield with five +1/+1 counters on it. Whenever Slurrk or another creature you control dies, if it had a +1/+1 counter on it, put a +1/+1 counter on each creature you control that has a +1/+1 counter on it. Partner (You can have two commanders if both have partner.) 0/0
Ghave, Guru of Spores 2WBGLegendary Creature — Fungus Shaman Ghave, Guru of Spores enters the battlefield with five +1/+1 counters on it. {1}, Remove a +1/+1 counter from a creature you control: Create a 1/1 green Saproling creature token. {1}, Sacrifice a creature: Put a +1/+1 counter on target creature. 0/0
Gavony Township Land {T}: Add {C}. {2}{G}{W}, {T}: Put a +1/+1 counter on each creature you control.
Steppe Glider 4WCreature — Elemental Flying, vigilance {1}{W}: Target creature with a +1/+1 counter on it gains flying and vigilance until end of turn. 2/4
Giant Beaver 3GCreature — Beaver Mount Vigilance Whenever Giant Beaver attacks while saddled, put a +1/+1 counter on target creature that saddled it this turn. Saddle 3 (Tap any number of other creatures you control with total power 3 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) 4/4
Ten Wizards Mountain Plane — Shenmeng Whenever you roll the planar die, put a +1/+1 counter on up to one target creature. Whenever chaos ensues, creatures you control gain flying until end of turn.
Prairie Dog 1WCreature — Squirrel Lifelink At the beginning of your end step, if you haven't cast a spell from your hand this turn, put a +1/+1 counter on Prairie Dog. {4}{W}: Until end of turn, if you would put one or more +1/+1 counters on a creature you control, put that many plus one +1/+1 counters on it instead. 2/2
Bristly Bill, Spine Sower 1GLegendary Creature — Plant Druid Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on target creature. {3}{G}{G}: Double the number of +1/+1 counters on each creature you control. 2/2
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