M:tG card similarity search
2GGG · Creature — Giant
Reach {3}{G}{G}{G}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.) When Arbor Colossus becomes monstrous, destroy target creature with flying an opponent controls. 6/6
Name | Mana | Type | Text |
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Renegade Wheelsmith | 1RW | Creature — Dwarf Pilot | Whenever Renegade Wheelsmith becomes tapped, target creature can't block this turn. 3/2 |
Wild Celebrants | 3RR | Creature — Satyr | When Wild Celebrants enters the battlefield, you may destroy target artifact. 5/3 |
Nature's Claim | G | Instant | Destroy target artifact or enchantment. Its controller gains 4 life. |
Jolrael, Empress of Beasts | 3GG | Legendary Creature — Human Spellshaper | {2}{G}, {T}, Discard two cards: All lands target player controls become 3/3 creatures until end of turn. They're still lands. 3/3 |
Dancing Sword | 1W | Artifact — Equipment | Equipped creature gets +2/+1. When equipped creature dies, you may have Dancing Sword become a 2/1 Construct artifact creature with flying and ward {1}. If you do, it isn't an Equipment. Equip {1} |
Sphinx's Disciple | 3UU | Creature — Human Wizard | Flying Inspired — Whenever Sphinx's Disciple becomes untapped, draw a card. 2/2 |
Creeping Corrosion | 2GG | Sorcery | Destroy all artifacts. |
Disciple of Kangee | 2W | Creature — Human Wizard | {U}, {T}: Target creature gains flying and becomes blue until end of turn. 2/2 |
Kavu Recluse | 2R | Creature — Kavu | {T}: Target land becomes a Forest until end of turn. 2/2 |
Vadrik, Astral Archmage | 1UR | Legendary Creature — Human Wizard | If it's neither day nor night, it becomes day as Vadrik, Astral Archmage enters the battlefield. Instant and sorcery spells you cast cost {X} less to cast, where X is Vadrik's power. Whenever day becomes night or night becomes day, put a +1/+1 counter on Vadrik. 1/2 |