M:tG card similarity search
Name | Mana | Type | Text |
---|---|---|---|
Nezumi Shadow-Watcher | B | Creature — Rat Warrior | Sacrifice Nezumi Shadow-Watcher: Destroy target Ninja. 1/1 |
Deeproot Historian | 3G | Creature — Merfolk Druid | Merfolk and Druid cards in your graveyard have retrace. (You may cast cards with retrace from your graveyard by discarding a land card in addition to paying their other costs.) 3/3 |
Simic Keyrune | 3 | Artifact | {T}: Add {G} or {U}. {G}{U}: Simic Keyrune becomes a 2/3 green and blue Crab artifact creature with hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) |
Rotwidow Pack | 2BG | Creature — Spider | Reach {3}{B}{G}, Exile a creature card from your graveyard: Create a 1/2 green Spider creature token with reach, then each opponent loses 1 life for each Spider you control. 2/4 |
Advent of the Wurm | 1GGW | Instant | Create a 5/5 green Wurm creature token with trample. |
Laser Screwdriver | 3 | Artifact | {T}: Add one mana of any color. {1}, {T}: Tap target artifact. {2}, {T}: Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) {3}, {T}: Goad target creature. (Until your next turn, it attacks each combat if able and attacks a player other than you if able.) |
Withering Gaze | 2U | Sorcery | Target opponent reveals their hand. You draw a card for each Forest and green card in it. |
Thousand Moons Smithy | 2WW | Legendary Artifact | When Thousand Moons Smithy enters the battlefield, create a white Gnome Soldier artifact creature token with "This creature's power and toughness are each equal to the number of artifacts and/or creatures you control." At the beginning of your precombat main phase, you may tap five untapped artifacts and/or creatures you control. If you do, transform Thousand Moons Smithy. |
Ezuri, Claw of Progress | 2GU | Legendary Creature — Phyrexian Elf Warrior | Whenever a creature with power 2 or less enters the battlefield under your control, you get an experience counter. At the beginning of combat on your turn, put X +1/+1 counters on another target creature you control, where X is the number of experience counters you have. 3/3 |
Seize the Spotlight | 2R | Sorcery | Each opponent chooses fame or fortune. For each player who chose fame, gain control of a creature that player controls until end of turn. Untap those creatures and they gain haste until end of turn. For each player who chose fortune, you draw a card and create a Treasure token. |