Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Arboria

2GG · World Enchantment

Creatures can't attack a player unless that player cast a spell or put a nontoken permanent onto the battlefield during their last turn.

Similar cards

Color identity:
NameManaTypeText
Kaervek's Spite BBBInstant As an additional cost to cast this spell, sacrifice all permanents you control and discard your hand. Target player loses 5 life.
Sphinx Ambassador 5UUCreature — Sphinx Flying Whenever Sphinx Ambassador deals combat damage to a player, search that player's library for a card, then that player chooses a card name. If you searched for a creature card that doesn't have that name, you may put it onto the battlefield under your control. Then that player shuffles. 5/5
Kopala, Warden of Waves 1UULegendary Creature — Merfolk Wizard Spells your opponents cast that target a Merfolk you control cost {2} more to cast. Abilities your opponents activate that target a Merfolk you control cost {2} more to activate. 2/2
Final-Word Phantom 2UCreature — Spirit Detective Flash Flying During each opponent's end step, you may cast spells as though they had flash. 1/4
The Doctor's Childhood Barn Plane — Gallifrey Creatures enter the battlefield tapped. Whenever chaos ensues, for each opponent, choose up to one target nonland permanent that opponent controls. Untap those permanents. They phase out. They can't phase in for as long as The Doctor's Childhood Barn remains face up. When a player planeswalks, those permanents phase in.
Nether Shadow BBCreature — Spirit Haste At the beginning of your upkeep, if Nether Shadow is in your graveyard with three or more creature cards above it, you may put Nether Shadow onto the battlefield. 1/1
Stalwart Realmwarden 1WWCreature — Human Soldier First strike, Lifelink When Stalwart Realmwarden enters the battlefield, the next noncreature spell target opponent casts costs {2} more to cast. 2/2
Maulfist Revolutionary 1GGCreature — Human Warrior Trample When Maulfist Revolutionary enters the battlefield or dies, for each kind of counter on target permanent or player, give that permanent or player another counter of that kind. 3/3
Screeching Griffin 3WCreature — Griffin Flying {R}: Target creature can't block Screeching Griffin this turn. 2/2
Shambling Remains 1BRCreature — Zombie Horror Shambling Remains can't block. Unearth {B}{R} ({B}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) 4/3
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