Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Arboria

2GG · World Enchantment

Creatures can't attack a player unless that player cast a spell or put a nontoken permanent onto the battlefield during their last turn.

Similar cards

Color identity:
NameManaTypeText
Begin the Invasion XWUBRGSorcery Search your library for up to X battle cards with different names, put them onto the battlefield, then shuffle.
Dodecapod 4Artifact Creature — Golem If a spell or ability an opponent controls causes you to discard Dodecapod, put it onto the battlefield with two +1/+1 counters on it instead of putting it into your graveyard. 3/3
Lightning Cloud 3REnchantment Whenever a player casts a red spell, you may pay {R}. If you do, Lightning Cloud deals 1 damage to any target.
Display of Dominance 1GInstant Choose one — • Destroy target blue or black noncreature permanent. • Permanents you control can't be the targets of blue or black spells your opponents control this turn.
Lin Sivvi, Defiant Hero 1WWLegendary Creature — Human Rebel {X}, {T}: Search your library for a Rebel permanent card with mana value X or less, put it onto the battlefield, then shuffle. {3}: Put target Rebel card from your graveyard on the bottom of your library. 1/3
Polluted Delta Land {T}, Pay 1 life, Sacrifice Polluted Delta: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
Hustle U/RInstant Target creature attacks or blocks this turn if able.
Shadow of Doubt U/BU/BInstant ({U/B} can be paid with either {U} or {B}.) Players can't search libraries this turn. Draw a card.
Emrakul, the Promised End 13Legendary Creature — Eldrazi This spell costs {1} less to cast for each card type among cards in your graveyard. When you cast this spell, you gain control of target opponent during that player's next turn. After that turn, that player takes an extra turn. Flying, trample, protection from instants 13/13
Noble Heritage 1WLegendary Enchantment — Background Commander creatures you own have "When this creature enters the battlefield and at the beginning of your upkeep, each player may put two +1/+1 counters on a creature they control. For each opponent who does, you gain protection from that player until your next turn." (You can't be targeted, dealt damage, or enchanted by anything controlled by that player.)
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