Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Arc Runner

2R · Creature — Elemental Ox

Haste (This creature can attack and {T} as soon as it comes under your control.) At the beginning of the end step, sacrifice Arc Runner. 5/1

Similar cards

Color identity:
NameManaTypeText
Agent of Treachery 5UUCreature — Human Rogue When Agent of Treachery enters the battlefield, gain control of target permanent. At the beginning of your end step, if you control three or more permanents you don't own, draw three cards. 2/3
Wall of Mourning 1WCreature — Wall Defender When Wall of Mourning enters the battlefield, exile a card from the top of your library face down for each opponent you have. Coven — At the beginning of your end step, if you control three or more creatures with different powers, put a card exiled with Wall of Mourning into its owner's hand. 0/4
Bloodcurdler 1BCreature — Horror Flying At the beginning of your upkeep, mill a card. Threshold — As long as seven or more cards are in your graveyard, Bloodcurdler gets +1/+1 and has "At the beginning of your end step, exile two cards from your graveyard." 1/1
Necropotence BBBEnchantment Skip your draw step. Whenever you discard a card, exile that card from your graveyard. Pay 1 life: Exile the top card of your library face down. Put that card into your hand at the beginning of your next end step.
Impatience 2REnchantment At the beginning of each player's end step, if that player didn't cast a spell this turn, Impatience deals 2 damage to that player.
Eerie Interlude 2WInstant Exile any number of target creatures you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.
Smuggler's Share 2WEnchantment At the beginning of each end step, draw a card for each opponent who drew two or more cards this turn, then create a Treasure token for each opponent who had two or more lands enter the battlefield under their control this turn.
Aphemia, the Cacophony 1BLegendary Enchantment Creature — Harpy Flying At the beginning of your end step, you may exile an enchantment card from your graveyard. If you do, create a 2/2 black Zombie creature token. 2/1
Final-Word Phantom 2UCreature — Spirit Detective Flash Flying During each opponent's end step, you may cast spells as though they had flash. 1/4
Scampire 2BCreature — Vampire Employee When Scampire enters the battlefield, you get {TK}, then you may put a sticker on a creature card in your graveyard. {3}{B}: Return target creature card with a sticker on it from your graveyard to the battlefield. That creature gains haste. Exile it at the beginning of the next end step. Activate only as a sorcery. 1/3
Page 50