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17 May 2024: Card library updated.

Arcane Archery

2G · Instant

Target creature gets +3/+3 and gains reach and trample until end of turn. You get a one-time boon with "When you cast a creature spell, that creature enters the battlefield with an additional +1/+1 counter, reach counter, and trample counter on it."

Similar cards

Color identity:
NameManaTypeText
Hooting Mandrills 5GCreature — Ape Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) Trample 4/4
Havoc Devils 2RRCreature — Devil Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) 4/3
Harvesttide Assailant Creature — Werewolf Trample Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 4/4
Duskdale Wurm 5GGCreature — Wurm Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) 7/7
Rootbreaker Wurm 5GGCreature — Wurm Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) 6/6
Yavimaya Wurm 4GGCreature — Wurm Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) 6/4
Engineered Might 3GWSorcery Choose one — • Target creature gets +5/+5 and gains trample until end of turn. • Creatures you control get +2/+2 and gain vigilance until end of turn.
Brambleweft Behemoth 4GGCreature — Elemental Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) 6/6
Force of Savagery 2GCreature — Elemental Trample 8/0
Iron Tusk Elephant 4WCreature — Elephant Trample 3/3
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