M:tG card similarity search
1U · Instant
Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep. You draw a card at the beginning of the next turn's upkeep.
Name | Mana | Type | Text |
---|---|---|---|
Overbeing of Myth | G/UG/UG/UG/UG/U | Creature — Spirit Avatar | Overbeing of Myth's power and toughness are each equal to the number of cards in your hand. At the beginning of your draw step, draw an additional card. */* |
Circular Logic | 2U | Instant | Counter target spell unless its controller pays {1} for each card in your graveyard. Madness {U} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) |
Overwhelming Instinct | 2G | Enchantment | Whenever you attack with three or more creatures, draw a card. |
Swooping Pteranodon | 3RW | Creature — Dinosaur | Flying, haste Whenever Swooping Pteranodon or another Dinosaur with flying enters the battlefield under your control, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains flying and haste until end of turn. At the beginning of the next end step, target land deals 3 damage to that creature. 3/3 |
Tourach's Gate | 1BB | Enchantment — Aura | Enchant land you control Sacrifice a Thrull: Put three time counters on Tourach's Gate. At the beginning of your upkeep, remove a time counter from Tourach's Gate. If there are no time counters on Tourach's Gate, sacrifice it. Tap enchanted land: Attacking creatures you control get +2/-1 until end of turn. Activate only if enchanted land is untapped. |
Lidless Gaze | 2BR | Sorcery | Exile the top card of each player's library. Until the end of your next turn, you may play those cards, and mana of any type can be spent to cast them. Flashback {2}{B}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
Rakshasa's Disdain | 2U | Instant | Counter target spell unless its controller pays {1} for each card in your graveyard. |
Unifying Theory | 1U | Enchantment | Whenever a player casts a spell, that player may pay {2}. If the player does, they draw a card. |
Work a Double | 2RR | Sorcery | Assemble two Contraptions. (Put the top card of your Contraption deck face up onto one of your sprockets. Then repeat this process.) |
Magus of the Bazaar | 1U | Creature — Human Wizard | {T}: Draw two cards, then discard three cards. 0/1 |