M:tG card similarity search
1U · Instant
Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep. You draw a card at the beginning of the next turn's upkeep.
Name | Mana | Type | Text |
---|---|---|---|
Spell Snip | 2U | Instant | Counter target spell unless its controller pays {1}. Cycling {2} ({2}, Discard this card: Draw a card.) |
Sly Instigator | 3U | Creature — Human Wizard | {U}, {T}: Until your next turn, target creature an opponent controls can't be blocked. Goad that creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.) 2/4 |
Pilgrim of Virtue | 2W | Creature — Human Cleric | Protection from black {W}, Sacrifice Pilgrim of Virtue: The next time a black source of your choice would deal damage this turn, prevent that damage. 1/3 |
Ertai, Wizard Adept | 2U | Legendary Creature — Human Wizard | {2}{U}{U}, {T}: Counter target spell. 1/1 |
Keldon Raider | 2RR | Creature — Human Warrior | When Keldon Raider enters the battlefield, you may discard a card. If you do, draw a card. 4/3 |
Into the Wilds | 3G | Enchantment | At the beginning of your upkeep, look at the top card of your library. If it's a land card, you may put it onto the battlefield. |
Vodalian Wave-Knight | 2WU | Creature — Merfolk Knight | Whenever you draw a card, put a +1/+1 counter on each other Merfolk and/or Knight you control. 3/3 |
Baleful Stare | 2U | Sorcery | Target opponent reveals their hand. You draw a card for each Mountain and red card in it. |
Happily Ever After | 2W | Enchantment | When Happily Ever After enters the battlefield, each player gains 5 life and draws a card. At the beginning of your upkeep, if there are five colors among permanents you control, there are six or more card types among permanents you control and/or cards in your graveyard, and your life total is greater than or equal to your starting life total, you win the game. |
Dazzling Reflection | 1W | Instant | You gain life equal to target creature's power. The next time that creature would deal damage this turn, prevent that damage. |