M:tG card similarity search
3UU · Creature — Human Wizard
Before you shuffle your deck to start the game, you may reveal this card from your deck and exile an instant or sorcery card you drafted that isn't in your deck. When Arcane Savant enters the battlefield, copy a card you exiled with cards named Arcane Savant. You may cast the copy without paying its mana cost. 3/3
Name | Mana | Type | Text |
---|---|---|---|
Trinket Mage | 2U | Creature — Human Wizard | When Trinket Mage enters the battlefield, you may search your library for an artifact card with mana value 1 or less, reveal that card, put it into your hand, then shuffle. 2/2 |
Myr Propagator | 3 | Artifact Creature — Myr | {3}, {T}: Create a token that's a copy of Myr Propagator. 1/1 |
Haakon, Stromgald Scourge | 1BB | Legendary Creature — Zombie Knight | You may cast Haakon, Stromgald Scourge from your graveyard, but not from anywhere else. As long as Haakon is on the battlefield, you may cast Knight spells from your graveyard. When Haakon dies, you lose 2 life. 3/3 |
Overloaded Mage-Ring | Artifact | {1}, {T}, Sacrifice Overloaded Mage-Ring: Copy target spell you control. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.) | |
Reverent Silence | 3G | Sorcery | If you control a Forest, rather than pay this spell's mana cost, you may have each other player gain 6 life. Destroy all enchantments. |
Arvinox, the Mind Flail | 4BBB | Legendary Enchantment Creature — Horror | Arvinox, the Mind Flail isn't a creature unless you control three or more permanents you don't own. At the beginning of your end step, exile the bottom card of each opponent's library face down. For as long as those cards remain exiled, you may look at them, you may cast permanent spells from among them, and you may spend mana as though it were mana of any color to cast those spells. 9/9 |
Havengul Lich | 3UB | Creature — Zombie Wizard | {1}: You may cast target creature card in a graveyard this turn. When you cast it this turn, Havengul Lich gains all activated abilities of that card until end of turn. 4/4 |
Somnomancer | 1W/U | Creature — Kithkin Wizard | When Somnomancer enters the battlefield, you may tap target creature. 2/1 |
Scalespeaker Shepherd | 2G | Creature — Human Druid | When Scalespeaker Shepherd enters the battlefield, draft a card from Scalespeaker Shepherd's spellbook. Dinosaur spells you cast cost {1} less to cast. 2/1 |
Gideon's Intervention | 2WW | Enchantment | As Gideon's Intervention enters the battlefield, choose a card name. Your opponents can't cast spells with the chosen name. Prevent all damage that would be dealt to you and permanents you control by sources with the chosen name. |