M:tG card similarity search
4 · Artifact
{2}, {T}, Sacrifice a land: Draw a card and put a charge counter on Arcane Spyglass. Remove three charge counters from Arcane Spyglass: Draw a card.
| Name | Mana | Type | Text |
|---|---|---|---|
| Marvo, Deep Operative | 3UB | Legendary Creature — Octopus Rogue | Whenever Marvo, Deep Operative attacks, clash with defending player. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.) Whenever you win a clash, draw a card. Then you may cast a spell from your hand with mana value 8 or less without paying its mana cost. 1/8 |
| Forge Armor | 4R | Instant | As an additional cost to cast this spell, sacrifice an artifact. Put X +1/+1 counters on target creature, where X is the sacrificed artifact's mana value. |
| Spellkeeper Weird | 2U | Creature — Weird | {2}, {T}, Sacrifice Spellkeeper Weird: Return target instant or sorcery card from your graveyard to your hand. 1/4 |
| Jaheira's Respite | 4G | Instant | Search your library for up to X basic land cards, where X is the number of creatures attacking you, put those cards onto the battlefield tapped, then shuffle. Prevent all combat damage that would be dealt this turn. |
| Savaen Elves | G | Creature — Elf | {G}{G}, {T}: Destroy target Aura attached to a land. 1/1 |
| Thermal Flux | U | Instant | Choose one — • Target nonsnow permanent becomes snow until end of turn. • Target snow permanent isn't snow until end of turn. Draw a card at the beginning of the next turn's upkeep. |
| Animal Magnetism | 4G | Sorcery | Reveal the top five cards of your library. An opponent chooses a creature card from among them. Put that card onto the battlefield and the rest into your graveyard. |
| Whims of the Fates | 5R | Sorcery | Starting with you, each player separates all permanents they control into three piles. Then each player chooses one of their piles at random and sacrifices those permanents. (Piles can be empty.) |
| Undead Butler | 1B | Creature — Zombie | When Undead Butler enters the battlefield, mill three cards. (Put the top three cards of your library into your graveyard.) When Undead Butler dies, you may exile it. When you do, return target creature card from your graveyard to your hand. 1/2 |
| Exalted Dragon | 4WW | Creature — Dragon | Flying Exalted Dragon can't attack unless you sacrifice a land. (This cost is paid as attackers are declared.) 5/5 |