Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Arcane Teachings

2R · Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature gets +2/+2 and has "{T}: This creature deals 1 damage to any target."

Similar cards

Color identity:
NameManaTypeText
Skewer the Critics 2RSorcery Spectacle {R} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) Skewer the Critics deals 3 damage to any target.
Puncture Blast 2RInstant Wither (This deals damage to creatures in the form of -1/-1 counters.) Puncture Blast deals 3 damage to any target.
Burn 1RInstant Burn deals 2 damage to any target. Fuse (You may cast one or both halves of this card from your hand.)
Hazmat Suit (Used) 3BEnchantment — Aura Enchant creature Enchanted creature gets +2/+1 and has menace. Whenever a player's skin or fingernail touches enchanted creature, that player loses 2 life.
Searing Touch RInstant Buyback {4} (You may pay an additional {4} as you cast this spell. If you do, put this card into your hand as it resolves.) Searing Touch deals 1 damage to any target.
Explosive Welcome 7RInstant Explosive Welcome deals 5 damage to any target and 3 damage to any other target. Add {R}{R}{R}.
Mercurial Pretender 4UCreature — Shapeshifter You may have Mercurial Pretender enter the battlefield as a copy of a creature you control, except it has "{2}{U}{U}: Return this creature to its owner's hand." 0/0
Volt Charge 2RInstant Volt Charge deals 3 damage to any target. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Tandem Lookout 2UCreature — Human Scout Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) As long as Tandem Lookout is paired with another creature, each of those creatures has "Whenever this creature deals damage to an opponent, draw a card." 2/1
Dragonrage 2RInstant Add {R} for each attacking creature you control. Until end of turn, attacking creatures you control gain "{R}: This creature gets +1/+0 until end of turn."
Page 62