M:tG card similarity search
2R · Enchantment — Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature gets +2/+2 and has "{T}: This creature deals 1 damage to any target."
Name | Mana | Type | Text |
---|---|---|---|
Mawcor | 3UU | Creature — Beast | Flying {T}: Mawcor deals 1 damage to any target. 3/3 |
Prodigal Pyromancer | 2R | Creature — Human Wizard | {T}: Prodigal Pyromancer deals 1 damage to any target. 1/1 |
Prodigal Sorcerer | 2U | Creature — Human Wizard | {T}: Prodigal Sorcerer deals 1 damage to any target. 1/1 |
Zuran Spellcaster | 2U | Creature — Human Wizard | {T}: Zuran Spellcaster deals 1 damage to any target. 1/1 |
Thornwind Faeries | 1UU | Creature — Faerie | Flying {T}: Thornwind Faeries deals 1 damage to any target. 1/1 |
Cloak and Dagger | 2 | Tribal Artifact — Rogue Equipment | Equipped creature gets +2/+0 and has shroud. (It can't be the target of spells or abilities.) Whenever a Rogue creature enters the battlefield, you may attach Cloak and Dagger to it. Equip {3} |
Gryff's Boon | W | Enchantment — Aura | Enchant creature Enchanted creature gets +1/+0 and has flying. {3}{W}: Return Gryff's Boon from your graveyard to the battlefield attached to target creature. Activate only as a sorcery. |
Firemaw Kavu | 5R | Creature — Kavu | Echo {5}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Firemaw Kavu enters the battlefield, it deals 2 damage to target creature. When Firemaw Kavu leaves the battlefield, it deals 4 damage to target creature. 4/2 |
True-Faith Censer | 2 | Artifact — Equipment | Equipped creature gets +1/+1 and has vigilance. As long as equipped creature is a Human, it gets an additional +1/+0. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) |
Cradle of Safety | 1U | Enchantment — Aura | Flash Enchant creature you control When Cradle of Safety enters the battlefield, enchanted creature gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) Enchanted creature gets +1/+1. |