M:tG card similarity search
3UUU · Legendary Creature — Wizard
{T}: Draw three cards. {2}{U}{U}: Return Arcanis the Omnipotent to its owner's hand. 3/4
Name | Mana | Type | Text |
---|---|---|---|
Attunement | 2U | Enchantment | Return Attunement to its owner's hand: Draw three cards, then discard four cards. |
Captivating Gyre | 4UU | Sorcery | Return up to three target creatures to their owners' hands. |
Sea God's Scorn | 4UU | Sorcery | Return up to three target creatures and/or enchantments to their owners' hands. |
Soratami Mirror-Mage | 3U | Creature — Moonfolk Wizard | Flying {3}, Return three lands you control to their owner's hand: Return target creature to its owner's hand. 2/1 |
Etherium-Horn Sorcerer | 4UR | Artifact Creature — Minotaur Wizard | {1}{U}{R}: Return Etherium-Horn Sorcerer to its owner's hand. Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) 3/6 |
Darting Merfolk | 1U | Creature — Merfolk | {U}: Return Darting Merfolk to its owner's hand. 1/1 |
Dust Elemental | 2WW | Creature — Elemental | Flash (You may cast this spell any time you could cast an instant.) Flying; fear (This creature can't be blocked except by artifact creatures and/or black creatures.) When Dust Elemental enters the battlefield, return three creatures you control to their owner's hand. 6/6 |
Trial of Knowledge | 3U | Enchantment | When Trial of Knowledge enters the battlefield, draw three cards, then discard a card. When a Cartouche enters the battlefield under your control, return Trial of Knowledge to its owner's hand. |
How to Keep an Izzet Mage Busy | U/R | Sorcery | Return How to Keep an Izzet Mage Busy to its owner's hand. |
Sliptide Serpent | 4UU | Creature — Serpent | {3}{U}: Return Sliptide Serpent to its owner's hand. 4/4 |