M:tG card similarity search
1U · Enchantment — Aura
Enchant creature Enchanted creature has flying. Aura swap {2}{U} ({2}{U}: Exchange this Aura with an Aura card in your hand.)
Name | Mana | Type | Text |
---|---|---|---|
Historian's Wisdom | 2G | Enchantment — Aura | Enchant artifact or creature When Historian's Wisdom enters the battlefield, if enchanted permanent is a creature with the greatest power among creatures on the battlefield, draw a card. As long as enchanted permanent is a creature, it gets +2/+1. |
Sanguine Sipper | 1W | Creature — Vampire Guest | Sanguine Sipper has lifelink as long as you control a stickered permanent. 3/1 |
Skyline Predator | 4UU | Creature — Drake | Flash (You may cast this spell any time you could cast an instant.) Flying 3/4 |
Cloudseeder | 1U | Creature — Faerie Spellshaper | Flying {U}, {T}, Discard a card: Create a 1/1 blue Faerie creature token named Cloud Sprite. It has flying and "Cloud Sprite can block only creatures with flying." 1/1 |
Jaheira, Ruthless Harper | 1BG | Legendary Creature — Human Elf Druid | Hexproof from artifacts and enchantments When this creature specializes, destroy up to one target artifact or enchantment. Each opponent loses 3 life. 3/4 |
Sleep with the Fishes | 2UU | Enchantment — Aura | Enchant creature When Sleep with the Fishes enters the battlefield, tap enchanted creature and you create a 1/1 blue Fish creature token with "This creature can't be blocked." Enchanted creature doesn't untap during its controller's untap step. |
Omenport Vigilante | 1W | Creature — Human Mercenary | Omenport Vigilante has double strike as long as you've committed a crime this turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) 2/2 |
Plot Armor | 2G | Enchantment — Aura | Enchant creature Enchanted creature gets +2/+2 and can't be blocked except by creatures with flavor text. |
Nighthowler | 1BB | Enchantment Creature — Horror | Bestow {2}{B}{B} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Nighthowler and enchanted creature each get +X/+X, where X is the number of creature cards in all graveyards. 0/0 |
Haunted Cloak | 3 | Artifact — Equipment | Equipped creature has vigilance, trample, and haste. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) |