M:tG card similarity search
2 · Artifact Creature — Beast
Sacrifice an artifact: Put a +1/+1 counter on Arcbound Ravager. Modular 1 (This creature enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.) 0/0
Name | Mana | Type | Text |
---|---|---|---|
Steel Dromedary | 3 | Artifact Creature — Camel | Steel Dromedary enters the battlefield tapped with two +1/+1 counters on it. Steel Dromedary doesn't untap during your untap step if it has a +1/+1 counter on it. At the beginning of combat on your turn, you may move a +1/+1 counter from Steel Dromedary onto target creature. 2/2 |
Floodchaser | 5U | Creature — Elemental | Floodchaser enters the battlefield with six +1/+1 counters on it. Floodchaser can't attack unless defending player controls an Island. {U}, Remove a +1/+1 counter from Floodchaser: Target land becomes an Island until end of turn. 0/0 |
Jade Bearer | G | Creature — Merfolk Shaman | When Jade Bearer enters the battlefield, put a +1/+1 counter on another target Merfolk you control. 1/1 |
Malakir Cullblade | 1B | Creature — Vampire Warrior | Whenever a creature an opponent controls dies, put a +1/+1 counter on Malakir Cullblade. 1/1 |
Village Cannibals | 2B | Creature — Human | Whenever another Human creature dies, put a +1/+1 counter on Village Cannibals. 2/2 |
Bioessence Hydra | 3GU | Creature — Hydra Mutant | Trample Bioessence Hydra enters the battlefield with a +1/+1 counter on it for each loyalty counter on planeswalkers you control. Whenever one or more loyalty counters are put on planeswalkers you control, put that many +1/+1 counters on Bioessence Hydra. 4/4 |
Stromkirk Mentor | 3B | Creature — Vampire Soldier | When Stromkirk Mentor enters the battlefield, put a +1/+1 counter on another target Vampire you control. 4/2 |
Territorial Scythecat | 2G | Creature — Cat | Trample Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on Territorial Scythecat. 2/1 |
Tetravus | 6 | Artifact Creature — Construct | Flying Tetravus enters the battlefield with three +1/+1 counters on it. At the beginning of your upkeep, you may remove any number of +1/+1 counters from Tetravus. If you do, create that many 1/1 colorless Tetravite artifact creature tokens. They each have flying and "This creature can't be enchanted." At the beginning of your upkeep, you may exile any number of tokens created with Tetravus. If you do, put that many +1/+1 counters on Tetravus. 1/1 |
Guardian Kirin | 3W | Creature — Kirin | Flying Whenever another creature you control dies, put a +1/+1 counter on Guardian Kirin. 2/3 |