M:tG card similarity search
2 · Artifact Creature — Slith
Whenever Arcbound Slith deals combat damage to a player, put a +1/+1 counter on it. Modular 1 (This creature enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.) 0/0
| Name | Mana | Type | Text |
|---|---|---|---|
| Blindblast | 2R | Instant | Blindblast deals 1 damage to target creature. That creature can't block this turn. Draw a card. |
| Kookus | 3RR | Creature — Djinn | Trample At the beginning of your upkeep, if you don't control a creature named Keeper of Kookus, Kookus deals 3 damage to you and attacks this turn if able. {R}: Kookus gets +1/+0 until end of turn. 3/5 |
| Fastbond | G | Enchantment | You may play any number of lands on each of your turns. Whenever you play a land, if it wasn't the first land you played this turn, Fastbond deals 1 damage to you. |
| Ramroller | 3 | Artifact Creature — Juggernaut | Ramroller attacks each combat if able. Ramroller gets +2/+0 as long as you control another artifact. 2/3 |
| Winnower Patrol | 2G | Creature — Elf Warrior | Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Winnower Patrol, you may reveal it. If you do, put a +1/+1 counter on Winnower Patrol. 3/2 |
| Guise of Fire | R | Enchantment — Aura | Enchant creature Enchanted creature gets +1/-1 and attacks each combat if able. |
| Grim Guardian | 2B | Enchantment Creature — Zombie | Constellation — Whenever Grim Guardian or another enchantment enters the battlefield under your control, each opponent loses 1 life. 1/4 |
| Ferocious Tigorilla | 3R | Creature — Cat Ape | Ferocious Tigorilla enters the battlefield with your choice of a trample counter or a menace counter on it. (A creature with menace can't be blocked except by two or more creatures.) 4/3 |
| Wizard's Lightning | 2R | Instant | This spell costs {2} less to cast if you control a Wizard. Wizard's Lightning deals 3 damage to any target. |
| Chain Reaction | 2RR | Sorcery | Chain Reaction deals X damage to each creature, where X is the number of creatures on the battlefield. |