M:tG card similarity search
1RW · Legendary Artifact Creature — Robot
More Than Meets the Eye {R}{W} (You may cast this card converted for {R}{W}.) First strike {1}, Remove one or more +1/+1 counters from Arcee: It deals that much damage to target creature. Convert Arcee. 2/2
Name | Mana | Type | Text |
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Arc Blade | 3RR | Sorcery | Arc Blade deals 2 damage to any target. Exile Arc Blade with three time counters on it. Suspend 3—{2}{R} (Rather than cast this card from your hand, you may pay {2}{R} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.) |
Landslide | R | Sorcery | Sacrifice any number of Mountains. Landslide deals that much damage to target player or planeswalker. |
Needle Drop | R | Instant | Needle Drop deals 1 damage to any target that was dealt damage this turn. Draw a card. |
Glacial Ray | 1R | Instant — Arcane | Glacial Ray deals 2 damage to any target. Splice onto Arcane {1}{R} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) |
Verge Rangers | 2W | Creature — Human Scout Ranger | First strike You may look at the top card of your library any time. As long as an opponent controls more lands than you, you may play lands from the top of your library. (You can play a land this way only if you have an available land play remaining.) 3/3 |
Miraculous Recovery | 4W | Instant | Return target creature card from your graveyard to the battlefield. Put a +1/+1 counter on it. |
Barbed Lightning | 2R | Instant | Choose one — • Barbed Lightning deals 3 damage to target creature. • Barbed Lightning deals 3 damage to target player or planeswalker. Entwine {2} (Choose both if you pay the entwine cost.) |
Graceful Takedown | 1G | Sorcery | Any number of target enchanted creatures you control and up to one other target creature you control each deal damage equal to their power to target creature you don't control. |
Sengir Bats | 1BB | Creature — Bat | Flying Whenever a creature dealt damage by Sengir Bats this turn dies, put a +1/+1 counter on Sengir Bats. 1/2 |
Inflame | R | Instant | Inflame deals 2 damage to each creature dealt damage this turn. |