M:tG card similarity search
· Land
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) {T}: Add {C}. {5}, {T}: Draw a card. Activate only if you have the city's blessing.
Name | Mana | Type | Text |
---|---|---|---|
Uncomfortable Chill | 2U | Instant | Creatures your opponents control get -2/-0 until end of turn. Draw a card. |
Burning-Tree Shaman | 1RG | Creature — Centaur Shaman | Whenever a player activates an ability that isn't a mana ability, Burning-Tree Shaman deals 1 damage to that player. 3/4 |
Skeleton Key | 1 | Artifact — Equipment | Equipped creature has skulk. (It can't be blocked by creatures with greater power.) Whenever equipped creature deals combat damage to a player, you may draw a card. If you do, discard a card. Equip {2} |
Foresight | 1U | Sorcery | Search your library for three cards, exile them, then shuffle. Draw a card at the beginning of the next turn's upkeep. |
Chromatic Orrery | 7 | Legendary Artifact | You may spend mana as though it were mana of any color. {T}: Add {C}{C}{C}{C}{C}. {5}, {T}: Draw a card for each color among permanents you control. |
Lunar Mystic | 2UU | Creature — Human Wizard | Whenever you cast an instant spell, you may pay {1}. If you do, draw a card. 2/2 |
Double Take | 3UU | Instant | Choose another player. You draw two cards. At the beginning of the first upkeep in your next game with that player, you draw two cards. |
Mishra's Workshop | Land | {T}: Add {C}{C}{C}. Spend this mana only to cast artifact spells. | |
Seafloor Oracle | 2UU | Creature — Merfolk Wizard | Whenever a Merfolk you control deals combat damage to a player, draw a card. 2/3 |
Candlestick | U | Artifact — Clue Equipment | Equipped creature gets +1/+1 and has "Whenever this creature attacks, surveil 2." (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) {2}, Sacrifice Candlestick: Draw a card. Equip {2} |