Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Arch of Orazca

· Land

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) {T}: Add {C}. {5}, {T}: Draw a card. Activate only if you have the city's blessing.

Similar cards

Color identity:
NameManaTypeText
Mer Man 4UHost Creature — Human Fish When this creature enters the battlefield, you may draw a card. 3/3
Sram, Senior Edificer 1WLegendary Creature — Dwarf Advisor Whenever you cast an Aura, Equipment, or Vehicle spell, draw a card. 2/2
Urza's Power Plant Land — Urza's Power-Plant {T}: Add {C}. If you control an Urza's Mine and an Urza's Tower, add {C}{C} instead.
Jalum Tome 3Artifact {2}, {T}: Draw a card, then discard a card.
The Harvester Hero {T}: Draw a card, then discard a card.
Itlimoc, Cradle of the Sun Legendary Land (Transforms from Growing Rites of Itlimoc.) {T}: Add {G}. {T}: Add {G} for each creature you control.
Vine Trellis 1GCreature — Plant Wall Defender (This creature can't attack.) {T}: Add {G}. 0/4
Tanglespan Lookout 2GCreature — Satyr Whenever an Aura enters the battlefield under your control, draw a card. 2/3
Tolaria Legendary Land {T}: Add {U}. {T}: Target creature loses banding and all "bands with other" abilities until end of turn. Activate only during any upkeep step.
Nighthaze BSorcery Target creature gains swampwalk until end of turn. (It can't be blocked as long as defending player controls a Swamp.) Draw a card.
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