Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Archaeomancer's Map

2W · Artifact

When Archaeomancer's Map enters the battlefield, search your library for up to two basic Plains cards, reveal them, put them into your hand, then shuffle. Whenever a land enters the battlefield under an opponent's control, if that player controls more lands than you, you may put a land card from your hand onto the battlefield.

Similar cards

Color identity:
NameManaTypeText
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Tideshaper Mystic UCreature — Merfolk Wizard {T}: Target land becomes the basic land type of your choice until end of turn. Activate only during your turn. 1/1
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See the Unwritten 4GGSorcery Reveal the top eight cards of your library. You may put a creature card from among them onto the battlefield. Put the rest into your graveyard. Ferocious — If you control a creature with power 4 or greater, you may put two creature cards onto the battlefield instead of one.
Truga Jungle Plane — Ergamon All lands have "{T}: Add one mana of any color." Whenever chaos ensues, reveal the top three cards of your library. Put all land cards revealed this way into your hand and the rest on the bottom of your library in any order.
Master Transmuter 3UArtifact Creature — Human Artificer {U}, {T}, Return an artifact you control to its owner's hand: You may put an artifact card from your hand onto the battlefield. 1/2
Chrome Prowler 2UArtifact Creature — Phyrexian Cat Flash When Chrome Prowler enters the battlefield, tap target creature an opponent controls. 3/2
Adventuring Gear 1Artifact — Equipment Landfall — Whenever a land enters the battlefield under your control, equipped creature gets +2/+2 until end of turn. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Wandering Goblins 2RCreature — Goblin Warrior Domain — {3}: Wandering Goblins gets +1/+0 until end of turn for each basic land type among lands you control. 0/3
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