M:tG card similarity search
2U · Creature — Human Wizard
When Archaeomender enters the battlefield, return target artifact card from your graveyard to your hand. 2/3
Name | Mana | Type | Text |
---|---|---|---|
Servo Schematic | 2 | Artifact | When Servo Schematic enters the battlefield or is put into a graveyard from the battlefield, create a 1/1 colorless Servo artifact creature token. |
Dawn Evangel | 2W | Enchantment Creature — Human Cleric | Whenever a creature dies, if an Aura you controlled was attached to it, return target creature card with mana value 2 or less from your graveyard to your hand. 2/3 |
Steamclaw | 2 | Artifact | {3}, {T}: Exile target card from a graveyard. {1}, Sacrifice Steamclaw: Exile target card from a graveyard. |
Atzal, Cave of Eternity | Legendary Land | (Transforms from Journey to Eternity.) {T}: Add one mana of any color. {3}{B}{G}, {T}: Return target creature card from your graveyard to the battlefield. | |
Ghost Ark | 4 | Artifact — Vehicle | Flying Repair Barge — Whenever Ghost Ark becomes crewed, each artifact creature card in your graveyard gains unearth {3} until end of turn. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) 3/3 |
Rescue | U | Instant | Return target permanent you control to its owner's hand. |
Usher to Safety | W | Instant — Adventure | Return target permanent you control to its owner's hand. (Then exile this card. You may cast the creature later from exile.) |
Carrion Imp | 3B | Creature — Imp | Flying When Carrion Imp enters the battlefield, you may exile target creature card from a graveyard. If you do, you gain 2 life. 2/3 |
Cleansing Meditation | 1WW | Sorcery | Destroy all enchantments. Threshold — If seven or more cards are in your graveyard, instead destroy all enchantments, then return all cards in your graveyard destroyed this way to the battlefield. |
Azorius Justiciar | 2WW | Creature — Human Wizard | When Azorius Justiciar enters the battlefield, detain up to two target creatures your opponents control. (Until your next turn, those creatures can't attack or block and their activated abilities can't be activated.) 2/2 |