M:tG card similarity search
3WW · Legendary Creature — Angel
Flash Flying, vigilance When Archangel Avacyn enters the battlefield, creatures you control gain indestructible until end of turn. When a non-Angel creature you control dies, transform Archangel Avacyn at the beginning of the next upkeep. 4/4
| Name | Mana | Type | Text |
|---|---|---|---|
| Rocket Launcher | 4 | Artifact | {2}: Rocket Launcher deals 1 damage to any target. Destroy Rocket Launcher at the beginning of the next end step. Activate only if you've controlled Rocket Launcher continuously since the beginning of your most recent turn. |
| A-Pseudodragon Familiar | 2U | Creature — Dragon | Flying {2}{U}: Target creature gains flying until end of turn. 2/2 |
| Pseudodragon Familiar | 2U | Creature — Dragon | Flying {2}{U}: Target creature gains flying until end of turn. 2/1 |
| Lightning Coils | 3 | Artifact | Whenever a nontoken creature you control dies, put a charge counter on Lightning Coils. At the beginning of your upkeep, if Lightning Coils has five or more charge counters on it, remove all of them from it and create that many 3/1 red Elemental creature tokens with haste. Exile them at the beginning of the next end step. |
| Arden Angel | 4WW | Creature — Angel | Flying At the beginning of your upkeep, if Arden Angel is in your graveyard, roll a four-sided die. If the result is 1, return Arden Angel from your graveyard to the battlefield. 4/4 |
| The Warmonger | Hero | Exile The Warmonger: Creatures you control get +2/+0 and gain haste until end of turn. | |
| Citywatch Sphinx | 5U | Creature — Sphinx | Flying When Citywatch Sphinx dies, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) 5/4 |
| Baleful Ammit | 2B | Creature — Crocodile Demon | Lifelink When Baleful Ammit enters the battlefield, put a -1/-1 counter on target creature you control. 4/3 |
| Burnout | 1R | Instant | Counter target instant spell if it's blue. Draw a card at the beginning of the next turn's upkeep. |
| Oathsworn Giant | 4WW | Creature — Giant Soldier | Vigilance Other creatures you control get +0/+2 and have vigilance. 3/4 |