M:tG card similarity search
5WW · Creature — Angel
Flying As Archangel of Strife enters the battlefield, each player chooses war or peace. Creatures controlled by players who chose war get +3/+0. Creatures controlled by players who chose peace get +0/+3. 6/6
Name | Mana | Type | Text |
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Adventuring Gear | 1 | Artifact — Equipment | Landfall — Whenever a land enters the battlefield under your control, equipped creature gets +2/+2 until end of turn. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) |
Skystreamer | 4W | Creature — Griffin | Assist (Another player can pay up to {4} of this spell's cost.) Flying When Skystreamer enters the battlefield, target player gains 4 life. 3/2 |
King Harald's Revenge | 2G | Sorcery | Until end of turn, target creature gets +1/+1 for each creature you control and gains trample. It must be blocked this turn if able. |
Ancestral Vengeance | BB | Enchantment — Aura | Enchant creature When Ancestral Vengeance enters the battlefield, put a +1/+1 counter on target creature you control. Enchanted creature gets -1/-1. |
Altar of the Goyf | 5 | Tribal Artifact — Lhurgoyf | Whenever a creature you control attacks alone, it gets +X/+X until end of turn, where X is the number of card types among cards in all graveyards. Lhurgoyf creatures you control have trample. |
Endless Scream | XB | Enchantment — Aura | Enchant creature Endless Scream enters the battlefield with X scream counters on it. Enchanted creature gets +1/+0 for each scream counter on Endless Scream. |
Abzan Ascendancy | WBG | Enchantment | When Abzan Ascendancy enters the battlefield, put a +1/+1 counter on each creature you control. Whenever a nontoken creature you control dies, create a 1/1 white Spirit creature token with flying. |
Fell Flagship | 3 | Artifact — Vehicle | Pirates you control get +1/+0. Whenever Fell Flagship deals combat damage to a player, that player discards a card. Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.) 3/3 |
Zameck Guildmage | GU | Creature — Elf Wizard | {G}{U}: This turn, each creature you control enters the battlefield with an additional +1/+1 counter on it. {G}{U}, Remove a +1/+1 counter from a creature you control: Draw a card. 2/2 |
Supreme Phantom | 1U | Creature — Spirit | Flying Other Spirits you control get +1/+1. 1/3 |