M:tG card similarity search
· Creature — Demon
Flying, trample At the beginning of your upkeep, sacrifice a Human. If you can't, tap Archdemon of Greed and it deals 9 damage to you. 9/9
Name | Mana | Type | Text |
---|---|---|---|
Hellfire | 2BBB | Sorcery | Destroy all nonblack creatures. Hellfire deals X plus 3 damage to you, where X is the number of creatures that died this way. |
Stampede Driver | G | Creature — Human Spellshaper | {1}{G}, {T}, Discard a card: Creatures you control get +1/+1 and gain trample until end of turn. 1/1 |
Elvish Herder | G | Creature — Elf | {G}: Target creature gains trample until end of turn. 1/1 |
Crystal Dragon | 4WW | Creature — Dragon | Flying, vigilance 4/4 |
Soul Rend | 1B | Instant | Destroy target creature if it's white. A creature destroyed this way can't be regenerated. Draw a card at the beginning of the next turn's upkeep. |
Forgotten Ancient | 3G | Creature — Elemental | Whenever a player casts a spell, you may put a +1/+1 counter on Forgotten Ancient. At the beginning of your upkeep, you may move any number of +1/+1 counters from Forgotten Ancient onto other creatures. 0/3 |
Windrider Patrol | 3UU | Creature — Merfolk Wizard | Flying Whenever Windrider Patrol deals combat damage to a player, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) 4/3 |
Thunder of Hooves | 3R | Sorcery | Thunder of Hooves deals X damage to each creature without flying and each player, where X is the number of Beasts on the battlefield. |
Cloudsteel Kirin | 2W | Artifact Creature — Equipment Kirin | Flying Equipped creature has flying and "You can't lose the game and your opponents can't win the game." Reconfigure {5} ({5}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.) 3/2 |
Tidal Surge | 1U | Sorcery | Tap up to three target creatures without flying. |