Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Archelos, Lagoon Mystic

1BGU · Legendary Creature — Turtle Shaman

As long as Archelos, Lagoon Mystic is tapped, other permanents enter the battlefield tapped. As long as Archelos is untapped, other permanents enter the battlefield untapped. 2/4

Similar cards

Color identity:
NameManaTypeText
Brightmare 2WCreature — Unicorn When Brightmare enters the battlefield, tap up to one target creature. You gain life equal to that creature's power. 2/3
Lizardfolk Librarians 3UCreature — Lizard Double team When Lizardfolk Librarians enters the battlefield, scry 2. 2/4
Rattleblaze Scarecrow 6Artifact Creature — Scarecrow Rattleblaze Scarecrow has persist as long as you control a black creature. (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) Rattleblaze Scarecrow has haste as long as you control a red creature. 5/3
Flood of Tears 4UUSorcery Return all nonland permanents to their owners' hands. If you return four or more nontoken permanents you control this way, you may put a permanent card from your hand onto the battlefield.
Backlash 1BRInstant Tap target untapped creature. That creature deals damage equal to its power to its controller.
Sinuous Vermin 1BCreature — Rat Horror {3}{B}{B}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.) As long as Sinuous Vermin is monstrous, it has menace. (It can't be blocked except by two or more creatures.) 2/2
Summit Apes 3GCreature — Ape As long as you control a Mountain, Summit Apes has menace. (It can't be blocked except by two or more creatures.) 5/2
Echoing Truth 1UInstant Return target nonland permanent and all other permanents with the same name as that permanent to their owners' hands.
Oblivion Stone 3Artifact {4}, {T}: Put a fate counter on target permanent. {5}, {T}, Sacrifice Oblivion Stone: Destroy each nonland permanent without a fate counter on it, then remove all fate counters from all permanents.
Clever Concealment 2WWInstant Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Any number of target nonland permanents you control phase out. (Treat them and anything attached to them as though they don't exist until your next turn.)
Page 141