Card Codex

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17 May 2024: Card library updated.

Archetype of Courage

1WW · Enchantment Creature — Human Soldier

Creatures you control have first strike. Creatures your opponents control lose first strike and can't have or gain first strike. 2/2

Similar cards

Color identity:
NameManaTypeText
Hooded Horror 4BCreature — Horror Hooded Horror can't be blocked as long as defending player controls the most creatures or is tied for the most. 4/4
Karlov Watchdog 3WCreature — Dog Vigilance Permanents your opponents control can't be turned face up during your turn. Whenever you attack with three or more creatures, creatures you control get +1/+1 until end of turn. 3/2
Modify Memory 4USorcery Exchange control of two target creatures controlled by different players. If you control neither creature, draw three cards.
Haunter of Nightveil 3UBCreature — Spirit Creatures your opponents control get -1/-0. 3/4
Time to Feed 2GSorcery Choose target creature an opponent controls. When that creature dies this turn, you gain 3 life. Target creature you control fights that creature. (Each deals damage equal to its power to the other.)
Neurok Spy 2UCreature — Human Rogue Neurok Spy can't be blocked as long as defending player controls an artifact. 2/2
Spire Patrol 2WUCreature — Human Soldier Flying When Spire Patrol enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step. 3/2
Kukemssa Serpent 3UCreature — Serpent Kukemssa Serpent can't attack unless defending player controls an Island. {U}, Sacrifice an Island: Target land an opponent controls becomes an Island until end of turn. When you control no Islands, sacrifice Kukemssa Serpent. 4/3
Yotian Soldier 3Artifact Creature — Soldier Vigilance 1/4
Stern Judge 2WCreature — Human Cleric {T}: Each player loses 1 life for each Swamp they control. 2/2
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