Card Codex

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17 May 2024: Card library updated.

Archetype of Endurance

6GG · Enchantment Creature — Boar

Creatures you control have hexproof. Creatures your opponents control lose hexproof and can't have or gain hexproof. 6/5

Similar cards

Color identity:
NameManaTypeText
Illusions of Grandeur 3UEnchantment Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) When Illusions of Grandeur enters the battlefield, you gain 20 life. When Illusions of Grandeur leaves the battlefield, you lose 20 life.
Toxin Sliver 3BCreature — Sliver Whenever a Sliver deals combat damage to a creature, destroy that creature. It can't be regenerated. 3/3
Lurker 2GCreature — Beast Lurker can't be the target of spells unless it attacked or blocked this turn. 2/3
Essence Vortex 1UBInstant Destroy target creature unless its controller pays life equal to its toughness. A creature destroyed this way can't be regenerated.
Caustic Bronco 1BCreature — Snake Horse Mount Whenever Caustic Bronco attacks, reveal the top card of your library and put it into your hand. You lose life equal to that card's mana value if Caustic Bronco isn't saddled. Otherwise, each opponent loses that much life. Saddle 3 (Tap any number of other creatures you control with total power 3 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) 2/2
Oath of Lieges 1WEnchantment At the beginning of each player's upkeep, that player chooses target player who controls more lands than they do and is their opponent. The first player may search their library for a basic land card, put that card onto the battlefield, then shuffle.
Moat 2WWEnchantment Creatures without flying can't attack.
Ravager's Mace 1BRArtifact — Equipment When Ravager's Mace enters the battlefield, attach it to target creature you control. Equipped creature gets +1/+0 for each creature in your party and has menace. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) Equip {2}{B}{R}
Conifer Strider 3GCreature — Elemental Hexproof (This creature can't be the target of spells or abilities your opponents control.) 5/1
Lumbering Satyr 2GGCreature — Satyr Beast All creatures have forestwalk. (They can't be blocked as long as defending player controls a Forest.) 5/4
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