M:tG card similarity search
6GG · Enchantment Creature — Boar
Creatures you control have hexproof. Creatures your opponents control lose hexproof and can't have or gain hexproof. 6/5
Name | Mana | Type | Text |
---|---|---|---|
Shackles of Treachery | 2R | Sorcery | Gain control of target creature until end of turn. Untap that creature. Until end of turn, it gains haste and "Whenever this creature deals damage, destroy target Equipment attached to it." |
God-Eternal Rhonas | 3GG | Legendary Creature — Zombie God | Deathtouch When God-Eternal Rhonas enters the battlefield, double the power of each other creature you control until end of turn. Those creatures gain vigilance until end of turn. When God-Eternal Rhonas dies or is put into exile from the battlefield, you may put it into its owner's library third from the top. 5/5 |
Vampiric Spirit | 2BB | Creature — Spirit | Flying When Vampiric Spirit enters the battlefield, you lose 4 life. 4/3 |
Shadewing Laureate | WW/BB | Creature — Human Warlock | Flying Whenever another creature you control with flying dies, put a +1/+1 counter on target creature you control. 2/2 |
Abu Ja'far | W | Creature — Human | When Abu Ja'far dies, destroy all creatures blocking or blocked by it. They can't be regenerated. 0/1 |
Arrest | 2W | Enchantment — Aura | Enchant creature Enchanted creature can't attack or block, and its activated abilities can't be activated. |
Trapped in the Tower | 1W | Enchantment — Aura | Enchant creature without flying Enchanted creature can't attack or block, and its activated abilities can't be activated. |
Feral Abomination | 5B | Creature — Thrull | Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) 5/5 |
Impetuous Devils | 2RR | Creature — Devil | Trample, haste When Impetuous Devils attacks, up to one target creature defending player controls blocks it this combat if able. At the beginning of the end step, sacrifice Impetuous Devils. 6/1 |
Sheltering Light | W | Instant | Target creature gains indestructible until end of turn. Scry 1. (Damage and effects that say "destroy" don't destroy the creature.) |