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17 May 2024: Card library updated.

Archetype of Endurance

6GG · Enchantment Creature — Boar

Creatures you control have hexproof. Creatures your opponents control lose hexproof and can't have or gain hexproof. 6/5

Similar cards

Color identity:
NameManaTypeText
Moroii 2UBCreature — Vampire Flying At the beginning of your upkeep, you lose 1 life. 4/4
Glass-Cast Heart 2BArtifact Whenever one or more Vampires you control attack, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") {B}, {T}, Pay 1 life: Create a 1/1 white and black Vampire creature token with lifelink. {B}{B}, {T}, Sacrifice Glass-Cast Heart and thirteen Blood tokens: Each opponent loses 13 life and you gain 13 life.
Frontline Medic 2WCreature — Human Cleric Battalion — Whenever Frontline Medic and at least two other creatures attack, creatures you control gain indestructible until end of turn. Sacrifice Frontline Medic: Counter target spell with {X} in its mana cost unless its controller pays {3}. 3/3
Dwarven Lightsmith 5WCreature — Dwarf Cleric Assist (Another player can pay up to {5} of this spell's cost.) When Dwarven Lightsmith enters the battlefield, creatures your team controls get +1/+1 until end of turn. 3/4
Sly Spy 2BCreature — Human Spy Whenever Sly Spy deals combat damage to a player, roll a six-sided die. That player loses life equal to the result. 2/2
Brittle Blast 2RInstant Creatures and planeswalkers your opponents control perpetually gain "If this permanent would die, exile it instead." Brittle Blast deals 5 damage to target creature or planeswalker.
Palliation Accord 3WUEnchantment Whenever a creature an opponent controls becomes tapped, put a palliation counter on Palliation Accord. Remove a palliation counter from Palliation Accord: Prevent the next 1 damage that would be dealt to you this turn.
Goblin Bird-Grabber 1RCreature — Goblin {R}: Goblin Bird-Grabber gains flying until end of turn. Activate only if you control a creature with flying. 2/1
Pygmy Hippo GUCreature — Hippo Whenever Pygmy Hippo attacks and isn't blocked, you may have defending player activate a mana ability of each land they control and lose all unspent mana. If you do, Pygmy Hippo assigns no combat damage this turn and at the beginning of your next main phase this turn, you add an amount of {C} equal to the amount of mana that player lost this way. 2/2
Hidden Dragonslayer 1WCreature — Human Warrior Lifelink Megamorph {2}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) When Hidden Dragonslayer is turned face up, destroy target creature with power 4 or greater an opponent controls. 2/1
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