Card Codex

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17 May 2024: Card library updated.

Archetype of Endurance

6GG · Enchantment Creature — Boar

Creatures you control have hexproof. Creatures your opponents control lose hexproof and can't have or gain hexproof. 6/5

Similar cards

Color identity:
NameManaTypeText
Despotic Scepter 1Artifact {T}: Destroy target permanent you own. It can't be regenerated.
Entropic Eidolon 3BCreature — Spirit {B}, Sacrifice Entropic Eidolon: Target player loses 1 life and you gain 1 life. Whenever you cast a multicolored spell, you may return Entropic Eidolon from your graveyard to your hand. 2/2
Ovinomancer 2UCreature — Human Wizard When Ovinomancer enters the battlefield, sacrifice it unless you return three basic lands you control to their owner's hand. {T}, Return Ovinomancer to its owner's hand: Destroy target creature. It can't be regenerated. That creature's controller creates a 0/1 green Sheep creature token. 0/1
Ice Cage 1UEnchantment — Aura Enchant creature Enchanted creature can't attack or block, and its activated abilities can't be activated. When enchanted creature becomes the target of a spell or ability, destroy Ice Cage.
Cabal Coffers Land {2}, {T}: Add {B} for each Swamp you control.
Peer Pressure 3USorcery Choose a creature type. If you control more creatures of that type than each other player, you gain control of all creatures of that type. (This effect lasts indefinitely.)
Aerial Surveyor 2WArtifact — Vehicle Flying Whenever Aerial Surveyor attacks, if defending player controls more lands than you, search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle. Crew 2 3/4
Wrangle 1RSorcery Gain control of target creature with power 4 or less until end of turn. Untap that creature. It gains haste until end of turn.
Copperhorn Scout GCreature — Elf Scout Whenever Copperhorn Scout attacks, untap each other creature you control. 1/1
Savage Beating 3RRInstant Cast this spell only during your turn and only during combat. Choose one — • Creatures you control gain double strike until end of turn. • Untap all creatures you control. After this phase, there is an additional combat phase. Entwine {1}{R} (Choose both if you pay the entwine cost.)
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