M:tG card similarity search
4BB · Enchantment Creature — Gorgon
Creatures you control have deathtouch. Creatures your opponents control lose deathtouch and can't have or gain deathtouch. 2/3
Name | Mana | Type | Text |
---|---|---|---|
Nightshade Harvester | 3B | Creature — Elf Shaman | Whenever a land enters the battlefield under an opponent's control, that player loses 1 life. Put a +1/+1 counter on Nightshade Harvester. 2/2 |
New Prahv Guildmage | WU | Creature — Human Wizard | {W}{U}: Target creature gains flying until end of turn. {3}{W}{U}: Detain target nonland permanent an opponent controls. (Until your next turn, that permanent can't attack or block and its activated abilities can't be activated.) 2/2 |
Brass Squire | 3 | Artifact Creature — Myr | {T}: Attach target Equipment you control to target creature you control. 1/3 |
Sliver Hivelord | WUBRG | Legendary Creature — Sliver | Sliver creatures you control have indestructible. (Damage and effects that say "destroy" don't destroy them.) 5/5 |
Fairgrounds Warden | 2W | Creature — Dwarf Soldier | When Fairgrounds Warden enters the battlefield, exile target creature an opponent controls until Fairgrounds Warden leaves the battlefield. 1/3 |
Kraul Stinger | 2G | Creature — Insect Assassin | Deathtouch 2/2 |
Flames of the Raze-Boar | 5R | Instant | Flames of the Raze-Boar deals 4 damage to target creature an opponent controls. Then Flames of the Raze-Boar deals 2 damage to each other creature that player controls if you control a creature with power 4 or greater. |
Topplegeist | W | Creature — Spirit | Flying When Topplegeist enters the battlefield, tap target creature an opponent controls. Delirium — At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, tap target creature that player controls. 1/1 |
Sheltering Word | 1G | Instant | Target creature you control gains hexproof until end of turn. You gain life equal to that creature's toughness. (A creature with hexproof can't be the target of spells or abilities your opponents control.) |
Sea Hag | 4U | Creature — Hag | When Sea Hag enters the battlefield, creatures your opponents control get -4/-0 until end of turn. 3/5 |