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17 May 2024: Card library updated.

Archetype of Imagination

4UU · Enchantment Creature — Human Wizard

Creatures you control have flying. Creatures your opponents control lose flying and can't have or gain flying. 3/2

Similar cards

Color identity:
NameManaTypeText
A-Pseudodragon Familiar 2UCreature — Dragon Flying {2}{U}: Target creature gains flying until end of turn. 2/2
Pseudodragon Familiar 2UCreature — Dragon Flying {2}{U}: Target creature gains flying until end of turn. 2/1
Fleetfeather Cockatrice 3GUCreature — Cockatrice Flash (You may cast this spell any time you could cast an instant.) Flying, deathtouch {5}{G}{U}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.) 3/3
Groundling Pouncer 1G/UCreature — Faerie {G/U}: Groundling Pouncer gets +1/+3 and gains flying until end of turn. Activate only once each turn and only if an opponent controls a creature with flying. 2/1
Faerie Dragon 2GGSummon Dragon Flying {1}{G}{G}: Play a random effect. 1/3
Siege Dragon 5RRCreature — Dragon Flying When Siege Dragon enters the battlefield, destroy all Walls your opponents control. Whenever Siege Dragon attacks, if defending player controls no Walls, it deals 2 damage to each creature without flying that player controls. 5/5
Galerider Sliver UCreature — Sliver Sliver creatures you control have flying. 1/1
Sarah's Wings WTribal Instant — Angel Target creature or player gains flying until end of turn. (Players with flying can't be dealt damage by creatures without flying.)
Harmattan Efreet 2UUCreature — Efreet Flying {1}{U}{U}: Target creature gains flying until end of turn. 2/2
Gravity Well 1GGEnchantment Whenever a creature with flying attacks, it loses flying until end of turn.
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