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17 May 2024: Card library updated.

Archetype of Imagination

4UU · Enchantment Creature — Human Wizard

Creatures you control have flying. Creatures your opponents control lose flying and can't have or gain flying. 3/2

Similar cards

Color identity:
NameManaTypeText
Befriending the Moths 3WEnchantment — Saga (As this Saga enters and after your draw step, add a lore counter.) I, II — Target creature you control gets +1/+1 and gains flying until end of turn. III — Exile this Saga, then return it to the battlefield transformed under your control.
Willbreaker 3UUCreature — Human Wizard Whenever a creature an opponent controls becomes the target of a spell or ability you control, gain control of that creature for as long as you control Willbreaker. 2/3
Fight 3GSorcery Aftermath (Cast this spell only from your graveyard. Then exile it.) Target creature you control fights target creature an opponent controls.
Fire Sprites 1GCreature — Faerie Flying {G}, {T}: Add {R}. 1/1
Maraleaf Pixie GUCreature — Faerie Flying {T}: Add {G} or {U}. 2/2
Serra Aviary 3WWorld Enchantment Creatures with flying get +1/+1.
Khorvath Brightflame 5RLegendary Creature — Dragon Partner with Sylvia Brightspear (When this creature enters the battlefield, target player may put Sylvia into their hand from their library, then shuffle.) Flying, haste Knights your team controls have flying and haste. 3/4
Skyknight Legionnaire 1RWCreature — Human Knight Flying, haste 2/2
Young Red Dragon 3RCreature — Dragon Flying Young Red Dragon can't block. 3/2
Shabraz, the Skyshark 3WULegendary Creature — Shark Bird Partner with Brallin, Skyshark Rider Flying Whenever you draw a card, put a +1/+1 counter on Shabraz, the Skyshark and you gain 1 life. {W/U}: Target Human gains flying until end of turn. 3/3
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