Card Codex

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17 May 2024: Card library updated.

Archetype of Imagination

4UU · Enchantment Creature — Human Wizard

Creatures you control have flying. Creatures your opponents control lose flying and can't have or gain flying. 3/2

Similar cards

Color identity:
NameManaTypeText
Ambush Paratrooper 1WCreature — Human Soldier Flash Flying {5}: Creatures you control get +1/+1 until end of turn. 1/2
Thraben Watcher 2WWCreature — Angel Flying, vigilance Other nontoken creatures you control get +1/+1 and have vigilance. 2/2
Fire-Omen Crane 3RRCreature — Bird Spirit Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever Fire-Omen Crane attacks, it deals 1 damage to target creature an opponent controls. 3/3
War Falcon WCreature — Bird Flying War Falcon can't attack unless you control a Knight or a Soldier. 2/1
Beetleform Mage 1GUCreature — Human Insect Wizard {G}{U}: Beetleform Mage gets +2/+2 and gains flying until end of turn. Activate only once each turn. 2/2
Defiant Bloodlord 5BBCreature — Vampire Flying Whenever you gain life, target opponent loses that much life. 4/5
Sephara, Sky's Blade 4WWWLegendary Creature — Angel You may pay {W} and tap four untapped creatures you control with flying rather than pay this spell's mana cost. Flying, lifelink Other creatures you control with flying have indestructible. (Damage and effects that say "destroy" don't destroy them.) 7/7
Ominous Sphinx 3UUCreature — Sphinx Flying Whenever you cycle or discard a card, target creature an opponent controls gets -2/-0 until end of turn. 4/4
Sewn-Eye Drake 2U/RBCreature — Zombie Drake Flying, haste 3/1
Sanctuary Lockdown 2WEnchantment Humans you control get +1/+1. {2}, Tap two untapped Humans you control: Tap target creature an opponent controls.
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