Card Codex

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17 May 2024: Card library updated.

Archetype of Imagination

4UU · Enchantment Creature — Human Wizard

Creatures you control have flying. Creatures your opponents control lose flying and can't have or gain flying. 3/2

Similar cards

Color identity:
NameManaTypeText
Archangel of Strife 5WWCreature — Angel Flying As Archangel of Strife enters the battlefield, each player chooses war or peace. Creatures controlled by players who chose war get +3/+0. Creatures controlled by players who chose peace get +0/+3. 6/6
Goblin Skycutter 1RCreature — Goblin Warrior Sacrifice Goblin Skycutter: It deals 2 damage to target creature with flying. That creature loses flying until end of turn. 2/1
War Screecher 1WCreature — Bird Flying {5}{W}, {T}: Other creatures you control get +1/+1 until end of turn. 1/3
Pistus Strike 2GInstant Destroy target creature with flying. Its controller gets a poison counter.
Talas Explorer 1UCreature — Human Pirate Scout Flying When Talas Explorer enters the battlefield, look at target opponent's hand. 1/1
Tin-Wing Chimera 4Artifact Creature — Chimera Flying Sacrifice Tin-Wing Chimera: Put a +2/+2 counter on target Chimera creature. It gains flying. (This effect lasts indefinitely.) 2/2
Aura Thief 3UCreature — Illusion Flying When Aura Thief dies, you gain control of all enchantments. (You don't get to move Auras.) 2/2
Wandering Eye 2UCreature — Illusion Flying Players play with their hands revealed. 1/3
Riddlemaster Sphinx 4UUCreature — Sphinx Flying (This creature can't be blocked except by creatures with flying or reach.) When Riddlemaster Sphinx enters the battlefield, you may return target creature an opponent controls to its owner's hand. 5/5
Conquering Manticore 4RRCreature — Manticore Flying When Conquering Manticore enters the battlefield, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn. 5/5
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