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17 May 2024: Card library updated.

Archfiend of Depravity

3BB · Creature — Demon

Flying At the beginning of each opponent's end step, that player chooses up to two creatures they control, then sacrifices the rest. 5/4

Similar cards

Color identity:
NameManaTypeText
Full Moon's Rise 1GEnchantment Werewolf creatures you control get +1/+0 and have trample. Sacrifice Full Moon's Rise: Regenerate all Werewolf creatures you control.
Aerial Volley GInstant Aerial Volley deals 3 damage divided as you choose among one, two, or three target creatures with flying.
Truth or Dare 1UUSorcery Target opponent chooses one — • Truth — That player plays with their hand revealed for the rest of the game. • Dare — Mill all but the bottom ten cards of that player's library. (To mill, put the top card of that library into its owner's graveyard.)
Zamriel, Seraph of Steel 2WWLegendary Creature — Angel Flying As long as it's your turn, equipped creatures you control have indestructible. 3/4
Reign of the Pit 4BBSorcery Each player sacrifices a creature. Create an X/X black Demon creature token with flying, where X is the total power of the creatures sacrificed this way.
Memory Erosion 1UUEnchantment Whenever an opponent casts a spell, that player mills two cards.
Camouflage GInstant Cast this spell only during your declare attackers step. This turn, instead of declaring blockers, each defending player chooses any number of creatures they control and divides them into a number of piles equal to the number of attacking creatures for whom that player is the defending player. Creatures those players control that can block additional creatures may likewise be put into additional piles. Assign each pile to a different one of those attacking creatures at random. Each creature in a pile that can block the creature that pile is assigned to does so. (Piles can be empty.)
Kheru Lich Lord 3BGUCreature — Zombie Wizard At the beginning of your upkeep, you may pay {2}{B}. If you do, return a creature card at random from your graveyard to the battlefield. It gains flying, trample, and haste. Exile that card at the beginning of your next end step. If it would leave the battlefield, exile it instead of putting it anywhere else. 4/4
Perish the Thought 2BSorcery Target opponent reveals their hand. You choose a card from it. That player shuffles that card into their library.
Rare-B-Gone 2BRSorcery Each player sacrifices all permanents that are rare or mythic rare, then each player reveals their hand and discards all cards that are rare or mythic rare.
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