Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Archfiend of Spite

5BB · Creature — Demon

Flying Whenever a source an opponent controls deals damage to Archfiend of Spite, that source's controller loses that much life unless they sacrifice that many permanents. Madness {3}{B}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) 6/6

Similar cards

Color identity:
NameManaTypeText
Circle of Protection: Blue 1WEnchantment {1}: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.
Farsight Mask 5Artifact Whenever a source an opponent controls deals damage to you, if Farsight Mask is untapped, you may draw a card.
Justice 2WWEnchantment At the beginning of your upkeep, sacrifice Justice unless you pay {W}{W}. Whenever a red creature or spell deals damage, Justice deals that much damage to that creature's or spell's controller.
Paladin of Prahv 4WWCreature — Human Knight Whenever Paladin of Prahv deals damage, you gain that much life. Forecast — {1}{W}, Reveal Paladin of Prahv from your hand: Whenever target creature deals damage this turn, you gain that much life. (Activate only during your upkeep and only once each turn.) 3/4
Pentagram of the Ages 4Artifact {4}, {T}: The next time a source of your choice would deal damage to you this turn, prevent that damage.
Invulnerability 1WInstant Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) The next time a source of your choice would deal damage to you this turn, prevent that damage.
Surge of Salvation WInstant You and permanents you control gain hexproof until end of turn. Prevent all damage that black and/or red sources would deal to creatures you control this turn.
Burrenton Forge-Tender WCreature — Kithkin Wizard Protection from red Sacrifice Burrenton Forge-Tender: Prevent all damage a red source of your choice would deal this turn. 1/1
Circle of Protection: Black 1WEnchantment {1}: The next time a black source of your choice would deal damage to you this turn, prevent that damage.
Sphere of Duty 3WEnchantment If a green source would deal damage to you, prevent 2 of that damage.
Page 10