Card Codex

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17 May 2024: Card library updated.

Archfiend of Spite

5BB · Creature — Demon

Flying Whenever a source an opponent controls deals damage to Archfiend of Spite, that source's controller loses that much life unless they sacrifice that many permanents. Madness {3}{B}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) 6/6

Similar cards

Color identity:
NameManaTypeText
Impulsive Maneuvers 2RREnchantment Whenever a creature attacks, flip a coin. If you win the flip, the next time that creature would deal combat damage this turn, it deals double that damage instead. If you lose the flip, the next time that creature would deal combat damage this turn, prevent that damage.
Soltari Guerrillas 2RWCreature — Soltari Soldier Shadow (This creature can block or be blocked by only creatures with shadow.) {0}: The next time Soltari Guerrillas would deal combat damage to an opponent this turn, it deals that damage to target creature instead. 3/2
Emberwilde Caliph 2URCreature — Djinn Flying, trample Emberwilde Caliph attacks each combat if able. Whenever Emberwilde Caliph deals damage, you lose that much life. 4/4
Mangara's Equity 1WWEnchantment As Mangara's Equity enters the battlefield, choose black or red. At the beginning of your upkeep, sacrifice Mangara's Equity unless you pay {1}{W}. Whenever a creature of the chosen color deals damage to you or a white creature you control, Mangara's Equity deals that much damage to that creature.
Season's Beatings RRRRSorcery Family gathering — Each creature target player controls deals damage equal to its power to another random creature that player controls.
Donna Noble 3RLegendary Creature — Human Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) Whenever Donna or a creature it's paired with is dealt damage, Donna deals that much damage to target opponent. Doctor's companion (You can have two commanders if the other is the Doctor.) 2/4
Lich BBBBEnchantment As Lich enters the battlefield, you lose life equal to your life total. You don't lose the game for having 0 or less life. If you would gain life, draw that many cards instead. Whenever you're dealt damage, sacrifice that many nontoken permanents. If you can't, you lose the game. When Lich is put into a graveyard from the battlefield, you lose the game.
Lothlórien Blade 3Artifact — Equipment Whenever equipped creature attacks, it deals damage equal to its power to target creature defending player controls. Equip Elf {2} Equip {5}
Howlpack Avenger Creature — Werewolf Whenever a permanent you control is dealt damage, Howlpack Avenger deals that much damage to any target. {1}{R}: Howlpack Avenger gets +2/+0 until end of turn. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 4/4
Skyreaping 1GSorcery Skyreaping deals damage to each creature with flying equal to your devotion to green. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.)
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