M:tG card similarity search
· Enchantment Creature — Fox Monk
Vigilance Whenever Architect of Restoration attacks or blocks, create a 1/1 colorless Spirit creature token. 3/4
Name | Mana | Type | Text |
---|---|---|---|
Go-Shintai of Life's Origin | 3G | Legendary Enchantment Creature — Shrine | {W}{U}{B}{R}{G}, {T}: Return target enchantment card from your graveyard to the battlefield. Whenever Go-Shintai of Life's Origin or another nontoken Shrine enters the battlefield under your control, create a 1/1 colorless Shrine enchantment creature token. 3/4 |
Attended Healer | 3W | Creature — Kor Cleric | Whenever you gain life for the first time each turn, create a 1/1 white Cat creature token. {2}{W}: Another target Cleric gains lifelink until end of turn. 2/3 |
Advent of the Wurm | 1GGW | Instant | Create a 5/5 green Wurm creature token with trample. |
Klement, Nature Acolyte | 1GW | Legendary Creature — Tiefling Cleric | When Klement, Nature Acolyte leaves the battlefield, create a 4/4 green Ox creature token. 4/4 |
Bat Whisperer | 3B | Creature — Vampire | When Bat Whisperer enters the battlefield, if an opponent lost life this turn, create a 1/1 black Bat creature token with flying. 4/2 |
Thopter Shop | 3 | Artifact | Whenever one or more artifact creatures you control die, draw a card. This ability triggers only once each turn. {2}{W}, {T}: Create a 1/1 colorless Thopter artifact creature token with flying. |
Flash Foliage | 2G | Instant | Cast this spell only during combat after blockers are declared. Create a 1/1 green Saproling creature token that's blocking target creature attacking you. Draw a card. |
Death by Dragons | 4RR | Sorcery | Each player other than target player creates a 5/5 red Dragon creature token with flying. |
Ethereal Absolution | 4WB | Enchantment | Creatures you control get +1/+1. Creatures your opponents control get -1/-1. {2}{W}{B}: Exile target card from an opponent's graveyard. If it was a creature card, you create a 1/1 white and black Spirit creature token with flying. |
Steelclad Spirit | 1U | Creature — Spirit | Defender Whenever an enchantment enters the battlefield under your control, Steelclad Spirit can attack this turn as though it didn't have defender. 3/3 |